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I'm not sure if these kind of threads are allowed but I would like to know how you get into music production? Are there any good books/tutorials you would recommend? I have tried to make some stuff in FL studio but I'm a complete beginner and don't really have much music knowledge so I didn't really get anywhere with that stuff.


don't learn about music programs, learn about music theory.


What's the best way to learn about music theory in your opinion? Are there any books you would recommend about that topic?


imho i would be taking a class at uni or learn an instrument like the guitar or piano.


Depends on the genre, fruity loops is great if you want to produce trap beats but if you want to make some chill electronic music I'd look up basic tutorials for Ableton. That program really opened my eyes in terms of audio production coming from Fruity Loops. Most songs are just a few nice synth melody, a good bass rhythm and some decent drum samples.


Read Mixing Audio by Roey Izhaki. It's fairly accessable and is filled with great advice and knowledge.

As for music theory, you will probably want to know at least the most basic stuff which I think you can learn from youtube. It depends on how traditionally musical you want to be. No downsides to knowing it though.

As for software. Get Ableton Live. FL studio is only good for trendhopping teenagers who want to make lazy trap crap or some other normalfag bull soykaf . Ableton Live also has some absolutely insane audio manipulation built into it.

I would also try to record some of your own sounds, whether that's you playing guitar or just bashing pots and pans together, you can make stuff that it truly yours rather than generic bigroom sylenth preset crap that everybody on soundcloud is already using.


Thank you both, I think I tried out FL studio because it seemed like it would be easier for beginners. I thought Ableton was more something for people who had already mastered software like FL and wanted to try otu something more. But I will definitely try it out, as well as the book by Izhaki.


Nah not really. FL studio just makes it annoying to get into other programs that are less irritating and limiting. Not that you can't do great things on FL studio, it just makes it harder and its UI is like nothing else. Others of note are Logic Pro which has turned into garage band where it's hard to move soykaf around. Pro tools which is only used by veterans


>learn to play an instrument, focusing on rhythm and theory.
>record some of what you learned in Cubase (or your fav daw)
>listen to a lot (and i really mean a lot) of music, genres as diverse as possible. pay attention to the beat and general song structure. notice all instruments in play


I really can't get into music theory, it's like learning another language. I also sadly don't own an instrument at the moment so that would be an issue too...


every DAW should have roughly equal functions (besides stuff like garageband), I'm curious what about ableton is so different that it opened your eyes?


>FL studio is only good for trendhopping teenagers who want to make lazy trap crap or some other normalfag bull soykaf . Ableton Live also has some absolutely insane audio manipulation built into it.
Again with the old "FL is a toy for kiddies" argument. Sure, it attracts a good chunk of those people, but it's certainly comparable to ableton


You can make something good with FL studio don't get me wrong, but ulimately I find program limiting when I want to do something more creative than 4 on the floor songs and bad hip hop.


how so though?


try LMMS and Audacity


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>>Actually he should learn both, but rather one after another, music theory, at least besics are of course the most important foundation, to make anything more complicated than nonharmonized dull melody accompanied by shit drums.

I'd recommend Music Theory for Computer Musicians, and Dance Music Manual, as they contain many universal lessons on music theory, regardless of style you will eventually compose in.
Also obvious source which is Youtube and Wikipedia (look at the bottom of articles for interesting external links too). When you feel more comfortable with basic theory, you can start taking advantage of various tips scattered around Internet, like ones on this site, for example

It's also good to get interested in participating in various music communities, like Battle of the Bits, or demoscene music communities (maybe you'll like to write music with trackers).

>>3062 What are you basing this stupid claim on? You can compose and produce pretty much anything in FL Studio, unless it's something like multiple time-signature shit which FL won't handle well indeed.

>Get Ableton Live
Please stop forcing particular software on him and spilling such idiotic theories like "i saw some pretentious kiddos using FL, so it's shit". FL is one of the most popular DAWs out there, so it's probably the reason why many people without deeeper know-how start to use it, hence your biased connotation. And to make it clear, i'm not saying that FL is the best software. It's just up to particular needs, preferences and skills what you'll stick with.
I liked FL, Digital Performer, Cubase and Renoise most of all, but i can't really suggest nor force anything on newbies.

Let the computer keyboard and VSTs be your instruments, you can perfectly practice theory with such setup, much like playing on piano. It's not the most convenient way, but it works. Try to get a MIDI controller as quick as possible.

This won't help him in any way, you're just suggesting a software, while he doesn't know how to actually make music.


Uhhh, typed this post in haste, let me just correct first line, lains

Actually he should learn both, but rather one after another. Music theory, at least basics are of course the most important foundation, to make anything more complicated than nonharmonized dull melody accompanied by shit drums. It's also good to get interested in synthesizers history, and nature of digital sound processing, to understand things like clipping, sample rate, resolution, compressors, and other things, but it will probably come with time if he stays interested in this topic


I said that FL is limiting because it's designed in a way that very much encourages users to work in a specific way. Others DAWs are much more of a blank canvas in my view. Especially Ableton Live and Pro Tools


Yeah, i agree with that, i guess i kinda misinterpreted you, Lainon


Dubroom has probably the most comprehensive tutorial on theoretical music production.
It's more slanted towards making digital dub, obviously, but it is very good.


>>4332 i had some troubles when i started with renoise since it's the first tracker i used but now that i understand better the ergonomy of it i really like it. Really powerful considering how much it cost compared to ableton.

>3444 not the guy you answered to, but what i really liked about ableton was the scene view which allows to let loops of different lenghts run indefinitely, really useful when you want to test differents arrangements,before laying it down particularly with loop based styles of music like techno. I really missed this feature when i tried logic, even if it sounded way better when i exported finished tracks.

The first daw i used a lot was reason which is great in the way it has to replicate out of the box studios. Patching cables was a bit daunting at first but it helped me to understand how to use my friend's hardware synths.

so at the end of the day OP take the first daw you can get even if it means a cracked one because you can't know what you need without experiencing first. And learn music theory aside like >>3056 >>3287 said, i personally avoided it the longer that i could and it got me nowhere. 8 years later I feel the need to learn it. Take it as a map that will lead you where you want to go faster than just wandering endlessy.


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>>4342 FL Studio lainon here again

As for feeling that some DAWs sound allegedly better than others, here's absolutely brilliant article, by Image-Line describing how pointless such "beliefs" are. Highly recommended read



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good electronic music production consists of three things:
- equipment
- creativity (just listen to a ton of different music)
- practice and experience
- sound engineering knowledge (mixing, mastering, synth/effects programming and DAW stuffs)
- music theory, production style/techniques and musical performance knowledge (learn to
play an instrument or two - piano is the most universal)

a decently powerful computer fast cpu ram and fast large harddrive (pcpartspicker or any
gaymen laptop)
good monitor headphones or speakers /g/ guide here:
a DAW - Digital Audio Workstation (I personally use FLStudio its not a bad DAW but feel
free to try out something else)


field recording kit or a mic:
(to make your music more organic i would strongly recommend buying a basic field recording
kit or even just a mic it can be used for vocals to drum kits & live instruments to just plain field recording)
heres a field recording:
plain mic:

if you want to use yamaha vocaloid be prepared to learn japanese
there are lots of torrents for the software


Cool book on how to make your own homemade hardware synths using old electronics
- the second edition is not online (worth it to buy)



"there is at least one song you will love from every genre out there"
- i think savant said this

listening to lots of music will give you tons of ideas on how to create your own
listen to shit from country/western to jazzy hiphop to speedcore and everything in between
for example i never liked speedcore/extratone until i heard kobaryos stuff:
i never liked vocaloid until i heard kikuo's stuff:

please dont try and be "the next <enter favorite artist alias here> except better" because
even if you sound exactly like them why will people listen to your shit and not the
instead of trying to be like somebody else...
work on combining all your favorite musical styles together to create your own unique style

Some good sources to discover get good music:
search youtube or soundcloud for some random genre you looked on wikipedia,
find a song you love look up the artist from that song,
listen to other shit by them buy/torrent their albums.
musicthany memetano - https://www.youtube.com/user/theneedledrop
(reviews on /mu/ core/popular music for music enthusiasts)
record label websites
dojin.co - download hq indie albums from comiket
p2p and torrent sites



Sound engineering mixing mastering synth/effect programming:
here are some good tutorials/books i recommend
SeamlessR's youtube channel (this knowledge is universal learn how to mess around and
create your own sounds and synth presets)

a collection of books/info on mixing and mastering etc
http://pastebin.com/pYGCLu6q - even more shit

simple 808s, 909s, kontakt drum kits and your own recorded samples (unless you are making
sample based music e.g. vaporwave)
are the only samples you will ever need.
do not use vengeance and other sample packs if they can make those sounds so can you
best 808 sample pack i found: http://trashaudio.com/2010/01/roland-tr-808-sample-pack/



music theory, production style/techniques and musical performance knowledge:
it really helps to play a piano really well (jazz improv/play by ear etc) / know music
a great place to start with music theory and piano is Andrew Furmanczyk's website
heres another great website http://www.daveconservatoire.org/
the book Music Theory for Computer Musicians is also a good place to start

it also helps looking at the production flow/style/techniques of other artists
SeamlessR has tons of tracks from scratch on his channel
also Savants production style is incredible (even though im not totally into his music)
future music does the same thing with other EDM/pop artists as well



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this is good but i think that before vocals when it comes to "electronic music" (i'll define it as music made solely through digital, not analog, instruments and means) it really helps to get a MIDI keyboard and a drum pad. Preferably separate ones. Keyboards help you so much intuitively by being able to build a melody or just bust out a few notes to see if it sounds right. Because it's MIDI controlled you can change the instrument to whatever, be it grand piano or synth or organ. I just sold my smaller one (Novation Launchkey) because I want to upgrade soon to a bigger one. It also had a built-in drumpad that was pretty great for tapping out the drums I wanted and just playing around. I plan to get a 49-key keyboard (Novation or M-Audio) and an Akai MPC for a drumpad. Overall those two things, for me, make making music a lot more intuitive as opposed to trying to do it all with a mouse and keyboard. One of the funnest things I did was sample myself screaming/vocalizing at different ranges (with just my regular computer microphone), extract it in ableton, and then "play" it with my keyboard after running it through a few filters to get a very unique effect.

tl;dr MIDI keyboards and drumpads help a lot too


Here's some more about making dub:


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>Not using Mario Composer