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lainchan archive - /art/ - 4339



File: 1460504823692.png (2.54 MB, 200x300, flowerglitch.png)

No.4339

Last thread reached bump limit.

>Only OC allowed. If you don't know how to do it, I consider this tutorial a good place to get started: http://paulhertz.net/factory/showcase-2/databending/


to whoever made the flower in pic related, mind if i use it for a shirt?

  No.4352

File: 1460650216969-0.png (1.6 MB, 134x200, jRxwguq.png)

File: 1460650216969-1.png (2.84 MB, 200x129, T7wMh7C.png)

File: 1460650216969-2.png (2.58 MB, 106x200, ohboy.png)

>>4339
>to whoever made the flower in pic related, mind if i use it for a shirt?
Oh hey that's mine; I don't mind so long as you share pics of it. That's actually an older iteration, too; the final piece is bluer. I'm showcasing it and another at a small exhibition starting next week; will post updates then.

  No.4356

File: 1460651078928-0.png (710.16 KB, 113x200, glitch1.png)

File: 1460651078928-1.png (528.46 KB, 200x143, magaa45.png)

>>4352
Forgot to take off trip; to >>>/art/4307

I used http://kussmaul.net/gifkr.html ; I've mostly been using it to make animated sorts a little easier to compile but it has other interesting features therein.

  No.4361

File: 1460749044317.png (7.42 MB, 200x113, 1a.png)


  No.4362

File: 1460749085887.png (2.99 MB, 200x106, 2.png)

>>4361
bretty neat

  No.4363

File: 1460771288213.png (1.68 MB, 200x134, wildfire.png)

Did I do gud?

  No.4372


  No.4381

File: 1461176791771-0.png (4.16 MB, 200x117, Glitch.png)

File: 1461176791771-1.png (343.24 KB, 200x117, glitch4.png)

I made these by accident making a flag, once. I thought they looked pretty neat, at least.

  No.4392

File: 1461220393454-0.png (5.96 MB, 200x150, sun-end.png)

File: 1461220393454-1.png (1.88 MB, 200x130, STIPPLING.png)

a couple of new things

  No.4394

File: 1461222492634-0.png (17.5 MB, 200x130, earth-sort-horiz.png)

File: 1461222492634-1.png (370.08 KB, 200x135, memes.png)

>>4392
also, for the sake of memes

  No.4395

File: 1461223133088-0.png (24.66 KB, 200x189, drip-fauux-black.png)

File: 1461223133088-1.png (39.23 KB, 200x189, drip-greys.png)

>>4394
also, at >>2686 from last thread (if you're still around), had that sitting around and did another couple things with it

  No.4400

>>4395
Yeah I'm still around; that's pretty schway. I really like the first one tbh; how did you do it if I may ask?

  No.4401

>>4400
it's all just cheap tricks, basically :P

took the smoothed out version, added a layer mask, used a radial white-to-black gradient, stuck a black layer underneath, flattened everything, and switched image modes to the fauux three-colour pallette with positioned dithering. the other one's the same thing, but with 8-colours and no dither

  No.4402

File: 1461285667445-0.png (281.21 KB, 200x189, drip-linux.png)

File: 1461285667445-1.png (3.05 MB, 200x139, feice-3.png)

>>4401
actually, for the first one, i think i used a "lighter dark" (#262626) when switching and then swapped it back to rgb and made it pure black from there, because it had better contrast that way.

anyways, here's one more (using term colours with transparent black) and a self-portrait thing

  No.4429

File: 1461579074864-0.png (3.29 MB, 138x200, へのへのもへじ-dark.gif)

File: 1461579074864-1.png (193.03 KB, 200x113, hayato-wall.png)

>>4402
'nother thing and a wall from old thing

  No.4433

>>4352
do you have the original file?

i like the purpleish color in the -0 one in >>4352
but it loses details of the flower and im not sure if itd be able to screen print well.

how did exhibition go?

  No.4437

File: 1461660435625-0.png (28.6 KB, 97x200, output1.jpg)

File: 1461660435625-1.png (202.14 KB, 200x134, pomegranate__1461635297_50.177.165.164.jpg)

File: 1461660435625-2.png (202.14 KB, 200x133, kyara.jpg)

I spent all day playing with jpegs in a hex editor

  No.4442

File: 1461849893468-0.png (5.18 MB, 200x128, another.png)

File: 1461849893468-1.png (3.8 MB, 200x128, mir.png)

Still sort of new to this, I was playing around with raw files and audacity.

Picture of Mir. These are the ones that turned out the best I think.

  No.4448

File: 1461912721086.png (1023.77 KB, 134x200, bluh.png)

>>4433
>do you have the original file?
You mean the non-sorted copy? You already have the original, first iteration (posted in the OP). Regardless, here's the original in the same format.

  No.4449

File: 1461913028359-0.png (1.75 MB, 200x113, ohboy.png)

File: 1461913028359-1.png (1.65 MB, 200x113, ohboy2.png)

>>4433
>how did exhibition go?
I couldn't attend because of class; missed the jury that announced the top three best of show; I apparently got second place and $250 as a result. Dropped by right before closing to take a couple pics; it was a student-curated exhibition so there wasn't much to see. I'm thinking about making a lightbox to frame future prints so people can better see the nuance of the glitch; didn't have time to frame em properly but w/e.

  No.4450

File: 1461913091614-0.png (3.14 MB, 200x113, Wc8AhJZ.jpg)

File: 1461913091614-1.png (2.86 MB, 200x113, KA82wme.jpg)

>>4449
oh look it's fucking nothing

  No.4452

File: 1461987777424.png (35.58 KB, 200x138, dont_spy_on_me_man.jpg)

Original image appropriated from >>>/r/24506

  No.4455

File: 1462037216648.png (1.33 MB, 200x152, hooray i made a gif.gif)

I've posted this maybe once or twice elsewhere. Did this nearly two years ago. It's the only databending I've done other than mess around with a few Space Engine screenshots. I've always been quite interested and will probably make more at some point. It's mostly basic effects in Audacity. I believe 11 edited frames + 1 regular frame to help keep the original image intact. Pretty fun to do, I encourage you all to make short animation loops.

  No.4456

File: 1462038210301-0.png (138.86 KB, 200x152, frame 2.png)

File: 1462038210301-1.png (138.67 KB, 200x152, frame 7.png)

File: 1462038210301-2.png (89.71 KB, 200x152, frame 10.png)

Forgot about multiple file posting. These are probably my three favorite frames.

  No.4457

File: 1462046942434.png (2.71 MB, 143x200, korrupshunkappa.gif)

This is meant as a reaction image more than 'art' but I made this with a rom file corruptor.

  No.4696

File: 1463721411523.png (3.57 MB, 200x125, kowloon4.png)

fresh off the presses

  No.4700


  No.4701

>>4696
That's beautiful.

  No.4710

File: 1463871702440-0.png (1.45 MB, 162x200, lain.png)

File: 1463871702440-1.png (104.95 KB, 150x200, lain.jpg)

first attempt at databending (audacity)

echo + amplify + fade in

  No.4725

Some photos I took and played with in audacity and the GIMP.

Slowly learning to do it better.

>>4696
Can you elaborate how you did this? That looks pretty interesting.

  No.4727

>>4725
It's more of a traditional edit than databending.
I basically just took 3 copes of the main image, shifted them towards red green and blue and rotated them different directions.

I also played around with layer effects and the "erase every other row" filter/script to get the scanline effect.

I also used a lens-distortion filter to get the curved-screen effect.

  No.4728

File: 1463933891977-0.png (2.8 MB, 200x150, compositenoiseda.png)

File: 1463933891977-1.png (10.52 MB, 200x150, alevefixphasera.jpg)

>>4725
when I tried to post first I was getting errors, here are the pictures.

>>4727
Thanks for the quick response; I shall have to try something like that--it looks quite nice.

  No.4737

>>4710
That turned out super well.

  No.4740

File: 1463989472575-0.png (1.67 MB, 134x200, v9sFd4V.gif)

File: 1463989472575-1.png (901.82 KB, 134x200, XLInRrA.gif)

>>4737
Thanks.

  No.4762


  No.4828

>>4700
Lainon, is that video yours? I've never seen waveform glitches done in video form. How the hell did you do it? It looks amazing.

  No.4958

File: 1466704574879.png (1.14 MB, 160x200, purity.png)

Went a little overboard with this one I guess

  No.4993

>>4958
Sometimes, overboard is cool.

>>4828
Could'nt you do a script in the GIMP (not sure about audacity scripting but, gotta be some way to do it too), and then just, run it on all the frames of a video?

I might need to try this now.

  No.5098

File: 1468598341047-0.png (857.2 KB, 200x113, glitchredbluecontrastbg222222.png)

File: 1468598341047-1.png (1.2 MB, 200x113, glitchredbluecontrastbg222222-6-lainwithbg.png)

File: 1468598341047-2.png (897.25 KB, 200x113, glitchredbluecontrastbg222222-6-lainwithoutbg.png)

>>4339
do you only want bending or is normal glitch okay? what about 3d glitch?

  No.5106

File: 1468674756989-0.png (1.45 MB, 141x200, animatedopeslower.gif)

File: 1468674756989-1.png (916.68 KB, 113x200, cosplayOpe1.gif)

>>5098
anyway, gonna post some stuff

  No.5108

File: 1468710758124-0.png (2.08 MB, 200x113, glitchedandrandomisedglitchedagainbended19201080.png)

File: 1468710758124-1.png (4.17 MB, 200x53, glitchedandrandomisedglitchedagainbendedbluer.png)

File: 1468710758124-2.png (4.17 MB, 200x53, glitchedandrandomisedglitchedagainbendednotthatfucked.png)


  No.5111

File: 1468747859332.png (906.35 KB, 200x200, KZR8bXU.jpg)

Here is something I made a while back.

  No.5125

>>5106
where is that from

  No.5126

File: 1468929217685-0.png (393.75 KB, 200x149, 2cwkby8.jpg)

File: 1468929217685-1.png (6.22 KB, 80x200, pYkoR.png)

File: 1468929217685-2.png (13.35 KB, 200x122, AXbJD.png)

not OC, but there's this guy on the bay12forums (official boards for the ASCII game dwarf fortress) with the nick ......... (others call him ninedots) who posts some of his DF related art from time to time, and I feel that some of it shares aesthetics with things in this and the last thread. Pic related are by him, and here you can look through his posts: http://www.bay12forums.com/smf/index.php?action=profile;u=17481;area=showposts;start=120

  No.5127

File: 1468929861068-0.png (66.58 KB, 155x200, the cook slaying a forest titan beside the holy shrine as some companions watch from a distance.png)

File: 1468929861068-1.png (5.67 MB, 117x200, flame-four.gif)

File: 1468929861068-2.png (802.27 KB, 200x200, magic_by_ashtreelog-d4abz3p.gif)

>>5126
posting some more by this guy if you people don't mind.

there's also this, which he calls dwarfy mechanisms: http://www.tinyurl.com/shwirlldtr

  No.5128

>>5125
Steins;Gate and some japanese cosplayer.

  No.5130

File: 1468960303997-0.png (194.43 KB, 200x150, IMG_0532.jpg)

File: 1468960303997-1.png (150.53 KB, 200x150, IMG_0535(1).jpg)

not art, but an update to nvidia's proprietary drivers made my desktop look funny whenever I started Q3.

  No.5160

File: 1469365163954.png (291.3 KB, 134x200, glitch_art.jpg)

Messed around with the hex of an image of a cyborg. "Accidentally" messed with the colorspace(?) info near the metadata/header data and it was mildly successful.

  No.5201

File: 1469807302036-0.png (1.78 MB, 150x200, AWaf234.jpg)

File: 1469807302036-1.png (1.85 MB, 150x200, sc0001.jpg)

File: 1469807302036-2.png (1.41 MB, 150x200, TOPk3k.jpg)

Made this one from a photo one lainon shared.

  No.5203

>>5201
Admiring that third picture! What did you use? I've only used a simple hex editor in the past and my work has been sub-par. What do you recommend?

  No.5205

File: 1469850094543-0.png (1.13 MB, 87x200, 1e.jpg)

File: 1469850094543-1.png (968.59 KB, 87x200, 1f.jpg)

File: 1469850094543-2.png (858.87 KB, 106x200, 1d.jpg)

here are some old ones, a set of three

  No.5206

File: 1469850313741-0.png (1.22 MB, 100x200, a1.jpg)

File: 1469850313741-1.png (631.93 KB, 93x200, 2d.jpg)

and some other unrelated ones

  No.5208

File: 1469852668107-0.png (5.16 MB, 200x150, naming-commission-submission-report.png)

File: 1469852668107-1.png (1.1 MB, 171x200, empty-bottles-v02.jpg)


  No.5215

>>5208
http://bork.nu/stuff/f-fb.jpg
wouldn't let me post it here. Read the exif data

  No.5218

File: 1469862595703-0.png (323.03 KB, 200x150, 1456137583264-2.jpg)

File: 1469862595703-1.png (1.31 MB, 200x150, thankyou2.png)

File: 1469862595703-2.png (1.45 MB, 200x150, thankyou3.png)

>>4696
tried your technique. turned out ok but not as gritty as yours which is a shame.

  No.5219

File: 1469869696414.png (2.23 MB, 150x200, output.jpg)

>>5203
Hex editor method produces a limited amount of effects, mostly related to JPG internal structure. I would recommend trying audacity method next time. You open an image in GIMP/Photoshop and export it to .RAW file (RAW file is just a stream of bytes without headers). Then you open this .RAW file in Audacity and apply various audio effects to it. Cutting and pasting pieces around slices the image, adding reverb smears it. After that you save changes and open back in image editor. There is a ton of effects to try - flanger, filter, amplify, reversing.

There are two modes of saving a .RAW file - by pixels and by channels. Saving by pixels saves values of red/green/blue of a pixel next to each other:
P1(red), P1(green), P1(blue); P2(red), P2(green), P2(blue);

Saving by channels saves pixel values separetely for each channel:
P1(red), P2(red), ... P1544(red); P1(green) P2(green), ... P1544(green); P1(blue) P2(blue), ... P1544(blue)

It's a thing to keep in mind when using Audacity method. For example, if your .RAW is saved by channels, cutting and pasting some parts around misaligns channel values, producing colour "ghosting" and shifting.

To glitch images above, I wrote a script that reads .RAW file byte-by-byte and changes each value according to some rule and writes it to a new file. Pic related had rules to square each byte (byte is number from 0 to 255) if both its value and order in file is even, otherwise just add 127. The resulting picture was then colour-inverted in editor. Since .RAW is just a stream of bytes, it is easy to write a program to do anything, experimenting with parameters.

There are also algorithms that produce glitch-like look. Algorithm used on blue flower in the OP is called pixelsort. There are also dithering algorithms. Another interesting trick with .RAW is opening file with different resolution after you change it in audacity. It warps the image pretty hard, producing more abstract image.

Hope this helps.

  No.5221

>>5219
Thanks for the fast and answer lainon. I have actually tried the audacity method before but now after using it again I'm definitely seeing good results.

  No.5229

File: 1469963399595.png (3.79 MB, 200x150, petroleum_sky.jpg)

>>5221
You're welcome, have fun.

  No.5236

File: 1470025615171.png (6.87 MB, 200x113, broken_fix.jpg)

One of my favs

  No.5247

File: 1470122029220-0.png (17.7 MB, 200x150, gl1tchw1ch.png)

File: 1470122029220-1.png (1.14 MB, 200x150, gl1tchw1ch.jgl1tch10.jpg)

it's kalyx's sandwich

  No.5248

>>5247
holy filesize

  No.5326

File: 1470759922732-0.png (768.37 KB, 200x113, tmp_24808-gYw9qdG(2)726679417.jpg)

File: 1470759922732-1.png (951.44 KB, 200x113, tmp_24808-bsr3jtb-1311501339.jpg)

File: 1470759922732-2.png (418.39 KB, 200x113, tmp_24808-RfrBAxw1040776327.jpg)

>>5248
It's almost as if adding junk data to images causes them to explode in filesize.

  No.5328

>>5326
Oh me oh my, how is this done?

I really like the first one especially where it almost seems to be like a veil dripping down from the headgear.

  No.5329

>>5328
I think it's called pixel-sorting.

  No.5345

File: 1471082848760.png (442.77 KB, 130x200, Lain.jpg)

Saved RAW file as interleaved, opened it as if it was not interleaved

  No.5350

File: 1471146284576.png (223.26 KB, 200x200, dang.png)

>>5329
It is with some light photoshop work therein.

  No.5351

File: 1471147830394-0.png (706.87 KB, 150x200, tumblr_ntllh4oz0J1u59jvro1_1280.jpg)

File: 1471147830394-1.png (65.23 KB, 150x200, tumblr_o9uwfemZUL1u59jvro1_1280.jpg)

File: 1471147830394-2.png (171.87 KB, 200x116, tumblr_nspmfdFbfH1u59jvro1_1280.jpg)

>>5328
>>5329
>>5350
To extrapolate, I was trying to emulate Giacomo Carmagnola's work; he's one of the few glitch artists that are actually getting to chance to hold exhibitions and whatnot. His style kinda gives me further incentive to experiment with a mix of glitch art and photojournalism.

  No.5358

File: 1471197834007-0.png (520.29 KB, 200x150, test2.png)

Can't glitch the upper part of image without fucking up the TIFF header.

  No.5359

File: 1471198061880-0.png (418.58 KB, 200x150, test3.png)

>>5358
And here's wahwah'd one, if anyone cares.

  No.5360

>>5358
the headers are not a problem, you just need to aproach them differently.

why don't you stick a big margine at the top in the gimp before you export as .tif? Then crop it after doing the audacity fun-ness.

Otherwise, you don't have to export the image as a .tif from audacity. The tif image you're using is basically a raw file, anyway. it has a header, but that header is not strictly needed for opening the file. if you save the image as raw (the gimp likes .data extensions for this), you'll be able to open the tif even with a borked or absent header. It will make a slightly different effect, of course, but you can get the whole image modified and not worry about leaving margins of un-changed image.

>>5351
dear me these are cool

I need to do more with pixelsort effects

  No.5364

>>5358
>>5359
>>5360
I've generally had more more success with .bmp in audacity than .tiff; you have more leeway with how much of the original image is left that way instead of having thick lines of unbroken data.
>I need to do more with pixelsort effects
There are lots of streamlined methods of doing it; lots of people end up just using processing tho. Kim Asendorf's code is typically the go-to for starters: http://kimasendorf.tumblr.com/post/32936480093/processing-source-code

  No.5371

File: 1471312054351-0.png (1.16 MB, 200x150, different.jpg)

File: 1471312054351-1.png (12.92 MB, 200x150, nicer.jpg)

>>5364
well, just to explain a bit more of what I (5360) was saying:

the one with the bicycle sign is made using .tif files. I ignored the header when I was in audacity, and then just imported the ting as a raw file in the gimp.

The car image I did the same with, only major difference being that it was a .bmp originally then reopened as raw in the gimp.

I have done it like in >5358, with margins, but this way you simply don't need those margins, and I find it much nicer for both formats to just ignore those things.

(by the way, you can alawys export from audacity with headers on raw files, and those can sometimes make neat effects, too).

Also, thanks for the pixelsortfunstuff. I'll work on that, when I get back from my walk.

  No.5372

File: 1471312614948.png (518.94 KB, 200x113, lain.png)

Messing around with sobel kernels.

  No.5373

>>5372
thanks for my new wallpaper

  No.5377

File: 1471390822161.png (4.27 MB, 150x200, wiresglitch.png)


  No.5378

>>5377
No idea why that file is so big.

  No.5379

File: 1471391425430-0.png (1.85 MB, 200x113, wallhaven-174395_16193356_0.png)

File: 1471391425430-1.png (2.03 MB, 200x113, 1446573473277_16190813_5.png)

File: 1471391425430-2.png (443.91 KB, 200x113, 1452552780453_16190813_0.png)


  No.5384

File: 1471463852919.png (2.81 MB, 200x200, cover.png)

This is a draft version of some album art I've been working on.
The images it's comprised of aren't mine originally - they were made by someone on IRC.

  No.5385

>>5358
In the past I've simply removed the header temporarily while I work on the rest of the file as raw data. Then when I'm done put the header back.
This seems to work fine so long as you dont change the size of the image.

  No.5399

Moved to >>>/cult/1793.