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lainchan archive - /art/ - 5319

File: 1470663795150-0.png (26.32 KB, 200x150, Fireworks.gif)

File: 1470663795150-1.png (68.6 KB, 300x225, Lighting.gif)




looks good. One thing I would say is the moon stands out quite a bit, might want to do something to make the edge a bit less sharp


File: 1470932999905.png (663.08 KB, 200x200, stars1x1_960.png)

Not actually pixel art, but kind of


File: 1471133878475.png (4.82 KB, 144x141, Замок.png)

My little castle.


File: 1471136140969.png (1.17 MB, 200x133, scene_metro_by_mangust_art.png)


File: 1471136334191-0.png (95.83 KB, 200x34, BULDGREN-WORKSHOP.png)

File: 1471136334191-1.png (28.07 KB, 200x139, BULDGREN.png)

here is a building I'm working on. I included my "workshop" with the steps I made so other anons can hopefully learn from it. I don't claim to be an expert on pixel art, I just think I've got my iso bases down and I think anyone could benefit from learning a thing or two. What do you think?


I think you're falling into a common mistake in pixel/sprite art and having fx (the sort of thing that would be generally be a shader or particle effect in a 3d environment) that are entirely in a single color or very restricted palette, further exacerbated by mandating that they must always be adjacent to one another. I would suggest experimenting with less constrained and more lackadaisical art, you maybe be surprised at the results.


File: 1471465854327.png (10.4 KB, 167x200, !eliza.png)

OC, need to work on the background


holy shit thats amazing!
got anywhere i can follow your work?


I use the plebeian tumblr, cuz it's easy to use: http://salems-city.tumblr.com/


thats fine, lets me easily keep up with artists. do you know about the PixelArt Academy?