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lainchan archive - /cult/ - 1793



File: 1460504823692.png (2.54 MB, 200x300, flowerglitch.png)

No.1793

Last thread reached bump limit.

>Only OC allowed. If you don't know how to do it, I consider this tutorial a good place to get started: http://paulhertz.net/factory/showcase-2/databending/


to whoever made the flower in pic related, mind if i use it for a shirt?

  No.1794

File: 1460650216969-0.png (1.6 MB, 134x200, jRxwguq.png)

File: 1460650216969-1.png (2.84 MB, 200x129, T7wMh7C.png)

File: 1460650216969-2.png (2.58 MB, 106x200, ohboy.png)

>>1793
>to whoever made the flower in pic related, mind if i use it for a shirt?
Oh hey that's mine; I don't mind so long as you share pics of it. That's actually an older iteration, too; the final piece is bluer. I'm showcasing it and another at a small exhibition starting next week; will post updates then.

  No.1795

File: 1460651078928-0.png (710.16 KB, 113x200, glitch1.png)

File: 1460651078928-1.png (528.46 KB, 200x143, magaa45.png)

>>1794
Forgot to take off trip; to >>>/art/4307

I used http://kussmaul.net/gifkr.html ; I've mostly been using it to make animated sorts a little easier to compile but it has other interesting features therein.

  No.1796

File: 1460749044317.png (7.42 MB, 200x113, 1a.png)


  No.1797

File: 1460749085887.png (2.99 MB, 200x106, 2.png)

>>1796
bretty neat

  No.1798

File: 1460771288213.png (1.68 MB, 200x134, wildfire.png)

Did I do gud?

  No.1799


  No.1800

File: 1461176791771-0.png (4.16 MB, 200x117, Glitch.png)

File: 1461176791771-1.png (343.24 KB, 200x117, glitch4.png)

I made these by accident making a flag, once. I thought they looked pretty neat, at least.

  No.1801

File: 1461220393454-0.png (5.96 MB, 200x150, sun-end.png)

File: 1461220393454-1.png (1.88 MB, 200x130, STIPPLING.png)

a couple of new things

  No.1802

File: 1461222492634-0.png (17.5 MB, 200x130, earth-sort-horiz.png)

File: 1461222492634-1.png (370.08 KB, 200x135, memes.png)

>>1801
also, for the sake of memes

  No.1803

File: 1461223133088-0.png (24.66 KB, 200x189, drip-fauux-black.png)

File: 1461223133088-1.png (39.23 KB, 200x189, drip-greys.png)

>>1802
also, at >>2686 from last thread (if you're still around), had that sitting around and did another couple things with it

  No.1804

>>1803
Yeah I'm still around; that's pretty schway. I really like the first one tbh; how did you do it if I may ask?

  No.1805

>>1804
it's all just cheap tricks, basically :P

took the smoothed out version, added a layer mask, used a radial white-to-black gradient, stuck a black layer underneath, flattened everything, and switched image modes to the fauux three-colour pallette with positioned dithering. the other one's the same thing, but with 8-colours and no dither

  No.1806

File: 1461285667445-0.png (281.21 KB, 200x189, drip-linux.png)

File: 1461285667445-1.png (3.05 MB, 200x139, feice-3.png)

>>1805
actually, for the first one, i think i used a "lighter dark" (#262626) when switching and then swapped it back to rgb and made it pure black from there, because it had better contrast that way.

anyways, here's one more (using term colours with transparent black) and a self-portrait thing

  No.1807

File: 1461579074864-0.png (3.29 MB, 138x200, へのへのもへじ-dark.gif)

File: 1461579074864-1.png (193.03 KB, 200x113, hayato-wall.png)

>>1806
'nother thing and a wall from old thing

  No.1808

>>1794
do you have the original file?

i like the purpleish color in the -0 one in >>1794
but it loses details of the flower and im not sure if itd be able to screen print well.

how did exhibition go?

  No.1809

File: 1461660435625-0.png (28.6 KB, 97x200, output1.jpg)

File: 1461660435625-1.png (202.14 KB, 200x134, pomegranate__1461635297_50.177.165.164.jpg)

File: 1461660435625-2.png (202.14 KB, 200x133, kyara.jpg)

I spent all day playing with jpegs in a hex editor

  No.1810

File: 1461849893468-0.png (5.18 MB, 200x128, another.png)

File: 1461849893468-1.png (3.8 MB, 200x128, mir.png)

Still sort of new to this, I was playing around with raw files and audacity.

Picture of Mir. These are the ones that turned out the best I think.

  No.1811

File: 1461912721086.png (1023.77 KB, 134x200, bluh.png)

>>1808
>do you have the original file?
You mean the non-sorted copy? You already have the original, first iteration (posted in the OP). Regardless, here's the original in the same format.

  No.1812

File: 1461913028359-0.png (1.75 MB, 200x113, ohboy.png)

File: 1461913028359-1.png (1.65 MB, 200x113, ohboy2.png)

>>1808
>how did exhibition go?
I couldn't attend because of class; missed the jury that announced the top three best of show; I apparently got second place and $250 as a result. Dropped by right before closing to take a couple pics; it was a student-curated exhibition so there wasn't much to see. I'm thinking about making a lightbox to frame future prints so people can better see the nuance of the glitch; didn't have time to frame em properly but w/e.

  No.1813

File: 1461913091614-0.png (3.14 MB, 200x113, Wc8AhJZ.jpg)

File: 1461913091614-1.png (2.86 MB, 200x113, KA82wme.jpg)

>>1812
oh look it's fucking nothing

  No.1814

File: 1461987777424.png (35.58 KB, 200x138, dont_spy_on_me_man.jpg)

Original image appropriated from >>>/r/24506

  No.1815

File: 1462037216648.png (1.33 MB, 200x152, hooray i made a gif.gif)

I've posted this maybe once or twice elsewhere. Did this nearly two years ago. It's the only databending I've done other than mess around with a few Space Engine screenshots. I've always been quite interested and will probably make more at some point. It's mostly basic effects in Audacity. I believe 11 edited frames + 1 regular frame to help keep the original image intact. Pretty fun to do, I encourage you all to make short animation loops.

  No.1816

File: 1462038210301-0.png (138.86 KB, 200x152, frame 2.png)

File: 1462038210301-1.png (138.67 KB, 200x152, frame 7.png)

File: 1462038210301-2.png (89.71 KB, 200x152, frame 10.png)

Forgot about multiple file posting. These are probably my three favorite frames.

  No.1817

File: 1462046942434.png (2.71 MB, 143x200, korrupshunkappa.gif)

This is meant as a reaction image more than 'art' but I made this with a rom file corruptor.

  No.1818

File: 1463721411523.png (3.57 MB, 200x125, kowloon4.png)

fresh off the presses

  No.1819


  No.1820

>>1818
That's beautiful.

  No.1821

File: 1463871702440-0.png (1.45 MB, 162x200, lain.png)

File: 1463871702440-1.png (104.95 KB, 150x200, lain.jpg)

first attempt at databending (audacity)

echo + amplify + fade in

  No.1822

Some photos I took and played with in audacity and the GIMP.

Slowly learning to do it better.

>>1818
Can you elaborate how you did this? That looks pretty interesting.

  No.1823

>>1822
It's more of a traditional edit than databending.
I basically just took 3 copes of the main image, shifted them towards red green and blue and rotated them different directions.

I also played around with layer effects and the "erase every other row" filter/script to get the scanline effect.

I also used a lens-distortion filter to get the curved-screen effect.

  No.1824

File: 1463933891977-0.png (2.8 MB, 200x150, compositenoiseda.png)

File: 1463933891977-1.png (10.52 MB, 200x150, alevefixphasera.jpg)

>>1822
when I tried to post first I was getting errors, here are the pictures.

>>1823
Thanks for the quick response; I shall have to try something like that--it looks quite nice.

  No.1825

>>1821
That turned out super well.

  No.1826

File: 1463989472575-0.png (1.67 MB, 134x200, v9sFd4V.gif)

File: 1463989472575-1.png (901.82 KB, 134x200, XLInRrA.gif)

>>1825
Thanks.

  No.1827


  No.1828

>>1819
Lainon, is that video yours? I've never seen waveform glitches done in video form. How the hell did you do it? It looks amazing.

  No.1829

File: 1466704574879.png (1.14 MB, 160x200, purity.png)

Went a little overboard with this one I guess

  No.1830

>>1829
Sometimes, overboard is cool.

>>1828
Could'nt you do a script in the GIMP (not sure about audacity scripting but, gotta be some way to do it too), and then just, run it on all the frames of a video?

I might need to try this now.

  No.1831

File: 1468598341047-0.png (857.2 KB, 200x113, glitchredbluecontrastbg222222.png)

File: 1468598341047-1.png (1.2 MB, 200x113, glitchredbluecontrastbg222222-6-lainwithbg.png)

File: 1468598341047-2.png (897.25 KB, 200x113, glitchredbluecontrastbg222222-6-lainwithoutbg.png)

>>1793
do you only want bending or is normal glitch okay? what about 3d glitch?

  No.1832

File: 1468674756989-0.png (1.45 MB, 141x200, animatedopeslower.gif)

File: 1468674756989-1.png (916.68 KB, 113x200, cosplayOpe1.gif)

>>1831
anyway, gonna post some stuff

  No.1833

File: 1468710758124-0.png (2.08 MB, 200x113, glitchedandrandomisedglitchedagainbended19201080.png)

File: 1468710758124-1.png (4.17 MB, 200x53, glitchedandrandomisedglitchedagainbendedbluer.png)

File: 1468710758124-2.png (4.17 MB, 200x53, glitchedandrandomisedglitchedagainbendednotthatfucked.png)


  No.1834

File: 1468747859332.png (906.35 KB, 200x200, KZR8bXU.jpg)

Here is something I made a while back.

  No.1835

>>1832
where is that from

  No.1836

File: 1468929217685-0.png (393.75 KB, 200x149, 2cwkby8.jpg)

File: 1468929217685-1.png (6.22 KB, 80x200, pYkoR.png)

File: 1468929217685-2.png (13.35 KB, 200x122, AXbJD.png)

not OC, but there's this guy on the bay12forums (official boards for the ASCII game dwarf fortress) with the nick ......... (others call him ninedots) who posts some of his DF related art from time to time, and I feel that some of it shares aesthetics with things in this and the last thread. Pic related are by him, and here you can look through his posts: http://www.bay12forums.com/smf/index.php?action=profile;u=17481;area=showposts;start=120

  No.1837

File: 1468929861068-0.png (66.58 KB, 155x200, the cook slaying a forest titan beside the holy shrine as some companions watch from a distance.png)

File: 1468929861068-1.png (5.67 MB, 117x200, flame-four.gif)

File: 1468929861068-2.png (802.27 KB, 200x200, magic_by_ashtreelog-d4abz3p.gif)

>>1836
posting some more by this guy if you people don't mind.

there's also this, which he calls dwarfy mechanisms: http://www.tinyurl.com/shwirlldtr

  No.1838

>>1835
Steins;Gate and some japanese cosplayer.

  No.1839

File: 1468960303997-0.png (194.43 KB, 200x150, IMG_0532.jpg)

File: 1468960303997-1.png (150.53 KB, 200x150, IMG_0535(1).jpg)

not art, but an update to nvidia's proprietary drivers made my desktop look funny whenever I started Q3.

  No.1840

File: 1469365163954.png (291.3 KB, 134x200, glitch_art.jpg)

Messed around with the hex of an image of a cyborg. "Accidentally" messed with the colorspace(?) info near the metadata/header data and it was mildly successful.

  No.1841

File: 1469807302036-0.png (1.78 MB, 150x200, AWaf234.jpg)

File: 1469807302036-1.png (1.85 MB, 150x200, sc0001.jpg)

File: 1469807302036-2.png (1.41 MB, 150x200, TOPk3k.jpg)

Made this one from a photo one lainon shared.

  No.1842

>>1841
Admiring that third picture! What did you use? I've only used a simple hex editor in the past and my work has been sub-par. What do you recommend?

  No.1843

File: 1469850094543-0.png (1.13 MB, 87x200, 1e.jpg)

File: 1469850094543-1.png (968.59 KB, 87x200, 1f.jpg)

File: 1469850094543-2.png (858.87 KB, 106x200, 1d.jpg)

here are some old ones, a set of three

  No.1844

File: 1469850313741-0.png (1.22 MB, 100x200, a1.jpg)

File: 1469850313741-1.png (631.93 KB, 93x200, 2d.jpg)

and some other unrelated ones

  No.1845

File: 1469852668107-0.png (5.16 MB, 200x150, naming-commission-submission-report.png)

File: 1469852668107-1.png (1.1 MB, 171x200, empty-bottles-v02.jpg)


  No.1846

>>1845
http://bork.nu/stuff/f-fb.jpg
wouldn't let me post it here. Read the exif data

  No.1847

File: 1469862595703-0.png (323.03 KB, 200x150, 1456137583264-2.jpg)

File: 1469862595703-1.png (1.31 MB, 200x150, thankyou2.png)

File: 1469862595703-2.png (1.45 MB, 200x150, thankyou3.png)

>>1818
tried your technique. turned out ok but not as gritty as yours which is a shame.

  No.1848

File: 1469869696414.png (2.23 MB, 150x200, output.jpg)

>>1842
Hex editor method produces a limited amount of effects, mostly related to JPG internal structure. I would recommend trying audacity method next time. You open an image in GIMP/Photoshop and export it to .RAW file (RAW file is just a stream of bytes without headers). Then you open this .RAW file in Audacity and apply various audio effects to it. Cutting and pasting pieces around slices the image, adding reverb smears it. After that you save changes and open back in image editor. There is a ton of effects to try - flanger, filter, amplify, reversing.

There are two modes of saving a .RAW file - by pixels and by channels. Saving by pixels saves values of red/green/blue of a pixel next to each other:
P1(red), P1(green), P1(blue); P2(red), P2(green), P2(blue);

Saving by channels saves pixel values separetely for each channel:
P1(red), P2(red), ... P1544(red); P1(green) P2(green), ... P1544(green); P1(blue) P2(blue), ... P1544(blue)

It's a thing to keep in mind when using Audacity method. For example, if your .RAW is saved by channels, cutting and pasting some parts around misaligns channel values, producing colour "ghosting" and shifting.

To glitch images above, I wrote a script that reads .RAW file byte-by-byte and changes each value according to some rule and writes it to a new file. Pic related had rules to square each byte (byte is number from 0 to 255) if both its value and order in file is even, otherwise just add 127. The resulting picture was then colour-inverted in editor. Since .RAW is just a stream of bytes, it is easy to write a program to do anything, experimenting with parameters.

There are also algorithms that produce glitch-like look. Algorithm used on blue flower in the OP is called pixelsort. There are also dithering algorithms. Another interesting trick with .RAW is opening file with different resolution after you change it in audacity. It warps the image pretty hard, producing more abstract image.

Hope this helps.

  No.1849

>>1848
Thanks for the fast and answer lainon. I have actually tried the audacity method before but now after using it again I'm definitely seeing good results.

  No.1850

File: 1469963399595.png (3.79 MB, 200x150, petroleum_sky.jpg)

>>1849
You're welcome, have fun.

  No.1851

File: 1470025615171.png (6.87 MB, 200x113, broken_fix.jpg)

One of my favs

  No.1852

File: 1470122029220-0.png (17.7 MB, 200x150, gl1tchw1ch.png)

File: 1470122029220-1.png (1.14 MB, 200x150, gl1tchw1ch.jgl1tch10.jpg)

it's kalyx's sandwich

  No.1853

>>1852
holy filesize

  No.1854

File: 1470759922732-0.png (768.37 KB, 200x113, tmp_24808-gYw9qdG(2)726679417.jpg)

File: 1470759922732-1.png (951.44 KB, 200x113, tmp_24808-bsr3jtb-1311501339.jpg)

File: 1470759922732-2.png (418.39 KB, 200x113, tmp_24808-RfrBAxw1040776327.jpg)

>>1853
It's almost as if adding junk data to images causes them to explode in filesize.

  No.1855

>>1854
Oh me oh my, how is this done?

I really like the first one especially where it almost seems to be like a veil dripping down from the headgear.

  No.1856

>>1855
I think it's called pixel-sorting.

  No.1857

File: 1471082848760.png (442.77 KB, 130x200, Lain.jpg)

Saved RAW file as interleaved, opened it as if it was not interleaved

  No.1858

File: 1471146284576.png (223.26 KB, 200x200, dang.png)

>>1856
It is with some light photoshop work therein.

  No.1859

File: 1471147830394-0.png (706.87 KB, 150x200, tumblr_ntllh4oz0J1u59jvro1_1280.jpg)

File: 1471147830394-1.png (65.23 KB, 150x200, tumblr_o9uwfemZUL1u59jvro1_1280.jpg)

File: 1471147830394-2.png (171.87 KB, 200x116, tumblr_nspmfdFbfH1u59jvro1_1280.jpg)

>>1855
>>1856
>>1858
To extrapolate, I was trying to emulate Giacomo Carmagnola's work; he's one of the few glitch artists that are actually getting to chance to hold exhibitions and whatnot. His style kinda gives me further incentive to experiment with a mix of glitch art and photojournalism.

  No.1860

File: 1471197834007-0.png (520.29 KB, 200x150, test2.png)

Can't glitch the upper part of image without fucking up the TIFF header.

  No.1861

File: 1471198061880-0.png (418.58 KB, 200x150, test3.png)

>>1860
And here's wahwah'd one, if anyone cares.

  No.1862

>>1860
the headers are not a problem, you just need to aproach them differently.

why don't you stick a big margine at the top in the gimp before you export as .tif? Then crop it after doing the audacity fun-ness.

Otherwise, you don't have to export the image as a .tif from audacity. The tif image you're using is basically a raw file, anyway. it has a header, but that header is not strictly needed for opening the file. if you save the image as raw (the gimp likes .data extensions for this), you'll be able to open the tif even with a borked or absent header. It will make a slightly different effect, of course, but you can get the whole image modified and not worry about leaving margins of un-changed image.

>>1859
dear me these are cool

I need to do more with pixelsort effects

  No.1863

>>1860
>>1861
>>1862
I've generally had more more success with .bmp in audacity than .tiff; you have more leeway with how much of the original image is left that way instead of having thick lines of unbroken data.
>I need to do more with pixelsort effects
There are lots of streamlined methods of doing it; lots of people end up just using processing tho. Kim Asendorf's code is typically the go-to for starters: http://kimasendorf.tumblr.com/post/32936480093/processing-source-code

  No.1864

File: 1471312054351-0.png (1.16 MB, 200x150, different.jpg)

File: 1471312054351-1.png (12.92 MB, 200x150, nicer.jpg)

>>1863
well, just to explain a bit more of what I (5360) was saying:

the one with the bicycle sign is made using .tif files. I ignored the header when I was in audacity, and then just imported the ting as a raw file in the gimp.

The car image I did the same with, only major difference being that it was a .bmp originally then reopened as raw in the gimp.

I have done it like in >5358, with margins, but this way you simply don't need those margins, and I find it much nicer for both formats to just ignore those things.

(by the way, you can alawys export from audacity with headers on raw files, and those can sometimes make neat effects, too).

Also, thanks for the pixelsortfunstuff. I'll work on that, when I get back from my walk.

  No.1865

File: 1471312614948.png (518.94 KB, 200x113, lain.png)

Messing around with sobel kernels.

  No.1866

>>1865
thanks for my new wallpaper

  No.1867

File: 1471390822161.png (4.27 MB, 150x200, wiresglitch.png)


  No.1868

>>1867
No idea why that file is so big.

  No.1869

File: 1471391425430-0.png (1.85 MB, 200x113, wallhaven-174395_16193356_0.png)

File: 1471391425430-1.png (2.03 MB, 200x113, 1446573473277_16190813_5.png)

File: 1471391425430-2.png (443.91 KB, 200x113, 1452552780453_16190813_0.png)


  No.1870

File: 1471463852919.png (2.81 MB, 200x200, cover.png)

This is a draft version of some album art I've been working on.
The images it's comprised of aren't mine originally - they were made by someone on IRC.

  No.1871

>>1860
In the past I've simply removed the header temporarily while I work on the rest of the file as raw data. Then when I'm done put the header back.
This seems to work fine so long as you dont change the size of the image.

  No.2195

File: 1472656189503.png (2.42 MB, 134x200, theyrejustlikecandy.png)

Conjured up this morning.

  No.2199

File: 1472662498443.png (3.06 MB, 200x145, plsnobully1.png)


  No.2258

File: 1472925035737.png (1.75 MB, 200x113, moremoon.png)

moooooon

  No.2267

File: 1472948452790.png (9.76 MB, 200x150, mooooooooon.webm)


  No.2510

File: 1473627708241.png (11.66 MB, 200x200, city.png)

seems like an aniversary of something

  No.2955

File: 1474918402331-0.png (1.07 MB, 135x200, rubble.jpg)

File: 1474918402331-1.png (679.35 KB, 200x134, runninginthe90s.jpg)

File: 1474918402331-2.png (1.26 MB, 200x97, flux.jpg)

>>1793
postin new stuff

  No.2972

>>2955
the first one is amazing.
shmibs?

  No.2984

>>2972
>the first one is amazing.
thanks bb
>shmibs?
nope; all oc

  No.3006

File: 1475086021359.png (632.55 KB, 200x113, lainvectored-g2-g1.png)


  No.3012

File: 1475123166598-0.png (294 KB, 200x125, Blue-Eyed MaskOriginal.bmp)

File: 1475123166598-1.png (294 KB, 200x125, Blue-Eyed MaskCopy05.bmp)

File: 1475123166598-2.png (294 KB, 200x125, Blue-Eyed MaskCopy07.bmp)

This is a neat thread. Took a stab at it myself, will try some more tomorrow

  No.3016

File: 1475148693519.png (3.82 MB, 200x145, out.gif)


  No.3029

File: 1475176643887.png (9.4 MB, 200x134, out.gif)


  No.3054

File: 1475273346924.png (4.58 MB, 200x113, lainvectored-textlayerdissolve8.png)


  No.3063

File: 1475302896865-0.png (149.52 KB, 200x134, dtTyorU.jpg)

File: 1475302896865-1.png (170.53 KB, 200x134, W2CS0WS.jpg)

>>2955
finally completed my lightbox

  No.3064

File: 1475305940629.png (45.25 KB, 113x200, thatcybfeeling.jpg)


  No.3071

File: 1475326529367.png (417.18 KB, 200x133, Elena 1 Displace 2.jpg)


  No.3112

File: 1475543312665-0.png (276.6 KB, 200x106, 2.png)

File: 1475543312665-1.png (1.43 MB, 200x113, brfwfv.webm)

File: 1475543312665-2.png (910.44 KB, 200x150, Untitled3.webm)

glitch art is so much fun, seems like the only decently sized community is the subreddit though

  No.3118

>>3112
there are a couple collectives out there but they're pretty lowkey. the subreddit is filled to the brim with chummers looking for new wallpapers and not much else; it's not particularly a place for glitch artists to really discuss various aspects of the medium despite the mods attempts at mediating discussion.

  No.3119

>>3112
How did you bend that? great effect.

  No.3121

File: 1475613857314.png (343.66 KB, 200x113, Untitled1.gif)

>>3119
lain webm is merged avis with audacity
mario one is two video signals using a splitter

  No.3130

>>3118
do u have any links to said collectives, wud love to see what various groups do

  No.3137

>>3130
http://signalculture.org/ comes to mind; most of the art collectives dabbling with these particular types of glitch usually identify with "experimental" or "new" media. Not all of them do tho.

  No.3145

File: 1475702362112.png (1.61 MB, 200x110, mpv-shot0020-2.gif)

just messing around

  No.3147

File: 1475705120854-0.png (158.4 KB, 200x147, ecks.png)

File: 1475705120854-1.png (3.54 MB, 170x200, halikali.gif)

File: 1475705120854-2.png (258.04 KB, 200x186, spoopy.gif)

ohey, activity in this thread!

some more recent things here

  No.3148

File: 1475705297992-0.png (7.09 MB, 200x144, blazz.png)

File: 1475705297992-1.png (2.77 MB, 200x84, erasure.png)

File: 1475705297992-2.png (38.81 KB, 200x143, stare.png)

>>3147
sorry for giant images. a lot of these only look right printed, because can't see the texturing and entirety at once

  No.3149

File: 1475705874546-0.png (10.09 MB, 141x141, seisure.webm)

File: 1475705874546-1.png (3.01 MB, 141x141, tiling face.webm)

>>3148
new things end up at https://shmibbles.me/art/

>>3006
>>3071
nice composition ^_^

  No.3154

just made this:
https://youtu.be/BwSVIueAa7E

what do you think?

  No.3167

File: 1475786747082.png (1.92 MB, 200x127, test.gif)

webm and windows dont mix well sry

  No.3171

File: 1475797385633-0.png (183.94 KB, 145x200, eyesky-shrink.jpg)

File: 1475797385633-1.png (666.22 KB, 119x200, mtlr-postable.png)

I drew these.
Counts right?

  No.3186

>>3167
If this is only a broken webm, then wow.
It looks like the kind of glitch effect people make with after effects or something. Chroma keying + warping.
Ive never gotten anything more than grey blocks from webms, gj.

  No.3188

>>3171
>666 kb
Coincidence?
I like it, not sure if it fits the thread though. how about a more general OC art thread?

  No.3193

>>3186
ah sorry, it's done with a couple different pixelshaders mixed together (chroma-key + an fft transformed buffer with warping based on random luminance values from a single column on top).

the webm comment was justification as to why i uploaded a gif : )

  No.3528

File: 1476602061086.png (2.78 MB, 200x113, snapchat1.webm)


  No.3731

File: 1477252005940.png (731.7 KB, 150x200, laininside.jpg)

Is the glitch artist that made this image still around? I'd like to see more from you. Also would like to make stickers with this

>>3171
this is sweet. Got any more drawings?

  No.3748

File: 1477293974235.png (5.24 MB, 200x128, f#a#resized.gif)

This is my first try.
I tried a few times, but the second and third didn't work very well.

  No.3764

File: 1477335743366.png (1.69 MB, 170x200, EVhi2Ok.png)

getting a little burnt out on pixelsorts tbh

  No.3767

>>3764
Maybe try something new then.
>>3731
Pretty sure akkarin made that. You might find him somewhere.

  No.3769

>>3167
beautiful

  No.3770

I feel like I can do all this in Emacs. Anyone have experience with using emacs instead of downloading a bazillion different text editors?

  No.3771

File: 1477357060068.png (2.45 MB, 200x134, phaser_more.png)

>>1822
>GIMP
my absolute first shot at anything like this. I don't like it, but this is the first time I got an image that wasn't static

  No.3772

File: 1477358202370.png (2.65 MB, 200x115, middle.png)

>>3771
This one is a little better

  No.3773

File: 1477358976741.png (1.79 MB, 200x134, fade_in.png)

>>1821
oh god I tried that on my guinea pig and idek man this is creepy af

  No.3776

>>3767
>Maybe try something new then.
I don't know where to go from here.

  No.3780

>>3776
hex editing different filetypes and/or their headers, databending, file corruption, datamoshing in videos, making an animation from several glitched or non glitched images...

  No.3784

File: 1477410699974.png (5.71 MB, 200x150, glitchecole.gif)

I just messed around with the original in TextEdit and then threw it into GIFKR. Is there any sort of methodology you guys follow when playing around with these pictures as text?

  No.3787

>>3780
I've done all of those already. :<

I've been lamenting how little academic recognition glitch art actually gets despite it being more than ten years old; it's very hard to apply it in any way past utter novelty. Its limitations are its downfall it seems; stuff like >>2195 and >>2199 look to take it a step further but I dunno.

  No.3792

>>3731
seconding request for stickers to be made
>>>/q/11998

  No.3796

>>3731
>>3767
I didn't do that image, I did the glitch lain sticker you can see in pic related.
I'm still around and I may do a new sticker soonish, if there's a demand for one.

  No.3798

File: 1477494078714.png (817.06 KB, 128x128, IMG_20161026_115926.jpeg)

>>3796
Sorry I forgot to upload it.

  No.3850

File: 1477614877402-0.png (3.12 MB, 200x120, frag.gif)

File: 1477614877402-1.png (7.29 MB, 200x113, gg.gif)

File: 1477614877402-2.png (8.63 MB, 200x104, stalkervideo2.gif)

1 / 2? of my favorite databending gifs that I've done.

The "stalkervideo2.gif" is meant to be tiled as a background as seen here: http://angusnicneven.com/Terminal_111_Entity
Looks better that way since the edges are filled out with the black of the background, but still looks kinda cool otherwise.

  No.3851

File: 1477615319088-0.png (4.43 MB, 200x131, face5.gif)

File: 1477615319088-1.png (876.1 KB, 200x58, vvvx.gif)

File: 1477615319088-2.png (2.18 MB, 200x131, face.gif)

2 / 3 of the favs.

I should really write down which filters do what when applied to images in audacity. Seems whenever I go back to mess around in there I have to try them all out again and that's such a pain... Well, and part of the "fun". Still lots of cool gifs to be made from audacity, just need to sit there and churn out a bunch of frames on something half-way decent.

  No.3852

File: 1477615578902.png (12.7 MB, 200x113, abater.gif)

3/3

This one took forever to make because avidemux is the devil. I want to make a better version, but that's for another day.

  No.3853

File: 1477615754683.png (445.27 KB, 200x200, warning4.gif)

Not strictly databending or anything, but sorta cool too (maybe). Just embossed part of a gif I already made.

  No.3855

>>3853
this icon is fuarrrking tight. good job.

>>3851
so you did all these just in Audacity? I'm impressed, specifically that first one.

  No.3857

File: 1477622005440-0.png (191.73 KB, 200x200, warning.gif)

File: 1477622005440-1.png (325.57 KB, 200x131, face2.gif)

>>3855
Yeah the ones with my ugly mug were done in audacity but the first one I applied a few frame by frame edits with gimp (and then messed with frame order in cs6). Here, I'll upload the original. I'm not sure if I could do it the same as the white-ish one, but I remember being too lazy to even check.

The vvvx one was messed up by use of notepad++

(thanks about the icon! I'll add the original file as well)
http://angusnicneven.com/
http://angusnicneven.com/indexx.html
Both are on these pages in diamond formations and it looks cool if you're on a pc. My solution to positioning them is soykafty so low res displays might make them hidden behind soykaf.

  No.3869

>>3857
how do you even make gifs like this?

  No.3873

>>3869
you literally just lay them out layer by layer in gimp or photoshop and export them out as .gif. the more individual frames there are, the longer it'll take; it's part of the reason why most glitch gifs are typically super duper short. there are plenty of tutorials on how to do this.

  No.3876

>>3873
>you literally just lay them out layer by layer in gimp
You must have the patience of a saint. I'm looking forward to getting into glitch art when I get some free time this weekend.

  No.3879

>>3869
If you're talking about the "warning" gif, then I basically made two layers at first, the under and the upper. After I had that done I drew each and every individual "box" 1px thick outward from the center all the way to the edges. After that I split up the top into separate layers for later and brought the psd into photoshop. From there I tweened the motion of the top layer splitting, and then applied a few more frame by frame layer edits to get the flashing done. After that came the arduous task of animating the line going outward from the big long list of layers I had which filled out the bottom part. Line thickness and speed was tuned by hand. After that's all said and done after a few hours you've got to call upon the reverse and make sure it's all good, then call it a day. Takes forever, basically.

The one with my face is just 2 separate audacity edits which I used as the basis for the rest of the gif. You can copy the soykaf out of them, mess up timings, edit each with different varying levels of whatever you want, then order them as you wish.

If you want to talk about patience, well, I'll leave these links since it's not really glitch art (but still kinda neat). This one image took forever...
http://angusnicneven.com/Truth
http://angusnicneven.com/THE_GATE_IS_OURS

And yes, I simply did that pixel by pixel.

  No.3887

File: 1477680390587.png (899.36 KB, 200x129, Monolith.jpg)

I saw something very similar to this a long time ago, but I could never find it again, so I made my own.

Is this the right place for it? I am sorry if not. This is my first time here.

  No.3898

File: 1477709363556-0.png (5.2 MB, 170x200, gol.gif)

File: 1477709363556-1.png (2.47 MB, 200x100, wires-a.gif)

File: 1477709363556-2.png (2.78 MB, 200x100, wires-b.gif)

these animated things are pretty ^_^

have made a couple similar-ish

>>3879
could prob help to use aseprite: https://www.aseprite.org/

>>3887
reminded vaguely of https://f4.bcbits.com/img/a0562457770_10.jpg

  No.3900

File: 1477712867382.png (9.11 KB, 200x200, serveimage.jpeg)

>>3837
...eerily similar

  No.3908

>>3857
ohhhhhh man. just checked your website. That is so HQ man. There are a few things I'd change but man, this is reaaaaal nice. fuarrrkin 9/10. Almost on par with faaux. Be proud of that website.

Ooo man, is all that stuff on the website OC? Sorry I have been away for a bit, and haven't checked lainchan in a while. Not sure how I could've missed your site.

  No.3927

File: 1477750274678.png (143.03 KB, 150x200, blood.gif)

>>3898
Yeah, I should start doing things more efficiently at some point... Thanks for the link, I'll take a look at that.

Ah, and those line gifs look really cool too.

>>3908
Thanks! I've actually got 217 pages on the website right now, so it's probably better than you think it is, though I like to keep things hidden for people to find if you know what I mean. I've only made a few original "tracks", and mostly use free commons loops and edit those, though I've messed up a few songs as well and thrown them into the mix. When it comes to images they're nearly all OC. Ones with Wilbell are obv edits (anime you can see on the Interests page / the real 404 pages), the sun on this poage is a massively edited gif, though I'd like to think that's in good taste:
http://angusnicneven.com/Terminal_111_Sky

And then I'll attach that blood thing that I straight up took and changed the color of. Wish I knew where it came from so I could give credit. Looks cool tiled on the page. That's an effect I could never hope to achieve at my current level.

So out of 547 images that's a pretty good ratio I think. Always trying to add more stuff, but I'm trying to finish editing this book as well.

(These are my first posts on lainchan, so it would've been hard for you to find me before)

Oh yeah, if you have any ideas / tips for me I'd love to hear em, either here or through email, twitter, whatever. I'm a code noob and such. Definitely just winging it haha.

  No.3939

>>3900

Thats not the picture I remember seeing, but it looks like it might be a modified version of it. I don't suppose you know where the background of that image is from?

  No.4017

File: 1477880848446.png (1.99 MB, 200x113, 2glitchy.jpg)

Tried out first glitches with the Audacity method.

Does it get easier to anticipate the results that effects produce over time. I feel like a kid flailing at a Fischer-Price piano.

It'd be really fun to create specific and intentional effects.

Also, I read the basic tutorials plus a few one the thread did not list. Are there any techniques you use aside from Text/Hex Editors and Audacity?

  No.4060

>>3773

I like how faded that is. Can I ask how you made it? Is it audacity, or, what?

its very cool.

>>4017
Well, yes. Predicting stuff gets a lot easier. You just need to work with it enough and the patterns become apparent. Of course that does not mean you're going to be totally able to guess things, but where's the fun in that?

Other things to use.
Umm, well. You can also do your own programs. One popular thing that's debatably glitchy is called 'pixelsort (its the thing with things all running down and stuff, there are a few images in this thread with it. But I mean, basically whatever. I've played with huge amounts of compression, and with opening so many things at once that my computer borks pictures entierly by itself. If you're wondering if something works, try it! Worst that can happen is a pile of static. And sometimes cool things appear instead.

  No.4075

>>4060
Thanks lainon, I was overlapping effects and it was making everything seem a bit chaotic. I'm going to keep experimenting bit by bit and see how things turn out.

  No.4122


  No.4233

File: 1478317007574.png (356.44 KB, 200x150, 1355689726128.jpg)

>>3887
here you go lainon, i knew i had the original somewhere on my hdd : )
sage for off-topic

  No.4264

File: 1478383285438-0.png (212.89 KB, 198x200, 3.jpg)

File: 1478383285438-1.png (1.05 MB, 200x115, 259822b.jpg)

Some of my tries.
But some files just give me a blank image in GIMP, even if I have a preview. How can I avoid that ?

  No.4280

>>4264
In which formats and glitch techniques does that happen?
You need to leave headers intact and be careful on import settings.

  No.4283

>>4280
I used audacity and mostly amplification.
How to leave the headers intact ? Do I have to apply the effects just after the beginning of the "noise" in audacity ?

  No.4284

>>4283
that is usually enough yes. At least it worked every time i did it.

  No.4285

File: 1478430692201.png (2.87 MB, 200x113, 6.jpg)

>>4284
It works. Thank you :)

  No.4302

>>4283
Yes; you need to leave a small portion of the audio waveform alone in order for the corrupted image to still be readable. Certain effects cause the image to be unreadable regardless so sometimes opening them up in your browser will suffice.

  No.4305

File: 1478467025283-0.png (890.29 KB, 166x200, b531bab013a86a62cb31822b0a02892d - copia - copia.bmp)

File: 1478467025283-1.png (982.56 KB, 200x141, DNA070813 - copia.bmp)

Just some random stuff I made with pictures of the bands Pizzicato Five and DNA.

  No.4333

File: 1478557604929.png (206.29 KB, 200x200, 2016-11-07.jpg)


  No.4341

File: 1478568681012.png (845.51 KB, 134x200, cand3.jpg)

>>4333

Creating these files using a quick program I drummed up:

It opens the file, and generates hundreds of different copies, each with a random amount of values changed. The majority of the copies are too corrupted to do anything -- every few generations readable ones like this pop up.

  No.4344

File: 1478569737610.png (44.64 KB, 200x112, cand12.jpg)


  No.4345

>>4341
the rng should be weighted, and you should evolve the program to find weights that work the best.

  No.4362

File: 1478622951342.png (79.89 KB, 200x200, swift.jpg)

>>4345

Played around with RNG weights, and also added libjpeg support so the random modifications can muck with uncompressed data.

  No.4363

>>4362

you don't have to prove anything to that guy. fuck him. he still hasn't even gotten 'into' glitch art from the other weekend.

  No.4369

File: 1478634616337.png (217.25 KB, 200x134, snek.jpg)

Added command-line switches to enable certain kinds of randomization during corruption.

  No.4374

File: 1478639681727.png (210 KB, 200x200, swift.jpg)


  No.4387

File: 1478664448160.png (2.8 MB, 200x107, edit_1.png)


  No.4388

>>4363
fyi the post names are randomized and don't stick with each user.

I say this because I'm >>3876 and >>4017
Also I am not >>4345

  No.4392

File: 1478704966286.png (98.23 KB, 200x124, werg.jpg)


  No.4395

File: 1478718965905.png (355.76 KB, 178x200, kill.jpg)


  No.4405

File: 1478752394187.png (463.45 KB, 200x108, ker.jpg)


  No.4423

File: 1478817215754.png (1.47 MB, 174x200, DOOM.png)

Not strictly glitch art but posting here since tumblr decided not to show it on the search tags.

  No.4496

File: 1479092744389-0.png (87.94 KB, 200x150, 2016-10-25-012510_1024x768_scrot.png)

File: 1479092744389-1.png (76.97 KB, 200x150, 2016-11-02-031626_1024x768_scrot.png)

File: 1479092744389-2.png (63.35 KB, 200x150, 2016-10-30-165127_1024x768_scrot.png)


  No.4586

File: 1479413238703.png (4.59 MB, 200x113, on_top_test-v97024080.webm)

>>4572
this is probably a better demonstration
sry idr the backing track

  No.4642

>>3927
holy fuarrrk well color me impressed. hit me up on telegram if you wanna. email your telegram username to bukkakek@tfwno.gf dw I'm a code noob too but i'd love to talk to you. very very nice website my man.

and if you're new to lainchan, you're fitting right in.

  No.4644

File: 1479544349635-0.png (5.22 MB, 200x125, re→.png)

File: 1479544349635-1.png (4.03 MB, 200x113, mako warui.png)

File: 1479544349635-2.png (3.67 MB, 200x107, ek lips is.png)

Dumping a few of mine...

  No.4645

File: 1479544416282-0.png (1.75 MB, 200x113, moun10.png)

File: 1479544416282-1.png (6.26 MB, 200x134, sttt0¶rMæ.png)


  No.4646

File: 1479544545213-0.png (4.78 MB, 128x128, lewd azusa - verb.png)

File: 1479544545213-1.png (3.77 MB, 128x128, buck ark a.png)

File: 1479544545214-2.png (464.61 KB, 128x128, succubi.png)

>>4645
WARN: last 2 are NSFW

  No.4647

>>4646
*last 3

  No.4960

File: 1480618565185-0.png (41.66 KB, 200x150, marathonsecurity.jpg)

File: 1480618565185-1.png (440.75 KB, 200x150, marathonsecurity2.jpg)

File: 1480618565185-2.png (221.38 KB, 200x150, marathonsecurity3.jpg)

Guess I should post this here as well. There's this wonderful little GIMP plugin I've found that lets you run a Fourier transform over a picture. You can then do whatever you want with that data, and invert the transform on the now-modified data. It can lead to some very interesting results that might help lains produce some new stuff. First picture is the default image, the second two are the results of messing with the data, and the fourth is what I drew on the data to get the third picture.

Plugin website: http://gmic.eu/gimp.shtml
To get to the Fourier transform, go Filters > G'MIC > Frequencies > Fourier transform, then do whatever. I haven't messed with any data below the initial screen, so that's wild west as far as I'm concerned. Mess around and have some fun.

  No.4961

File: 1480618587914.png (730.11 KB, 200x167, Screenshot - 12012016 - 12:27:00 PM.png)

>>4960
here's the fourth

  No.4989

File: 1480727054505-0.png (2.15 MB, 147x200, ddddddd.jpg)

File: 1480727054505-1.png (488.93 KB, 147x200, dtSOSUnv.jpg)

File: 1480727054505-2.png (1.36 MB, 200x92, diWMGteR.jpg)


  No.4991

Does glitch art emphasize the imperfection of the art object or the art work?

  No.4994

>>4991
judging by my immediate interpretation of those words and pictures in this thread, i'd say it depends on the individual piece.
Some of them look like a picture thats messed up, others look like a picture of something thats somehow messed up.

  No.5002

>>1807
I really like that second image!
Gonna print a copy for my wall haha

  No.5005

File: 1480804417483-0.png (321.99 KB, 149x200, smithson.jpg)

File: 1480804417483-1.png (313.98 KB, 200x134, 6a0105371bb32c970b0133f1fd305f970b.jpg)

File: 1480804417483-2.png (1.95 MB, 200x133, 5663651898_4c961fd1de_o.jpg)

>>4991
I'd say mostly the the latter. Much of glitch art emphasizes entropy of the original composition; this is generally where one can be elitist when we see people slicing up images in photoshop like they're working with some kind of new age pop art--just because it involves the digital medium doesn't necessarily mean it's glitch. There's entropy to be found in image compression through hex editing, waveforms and processing to name a few. A couple months ago one of my professors equated them to Robert Smithson's work such as "The Spiral Jetty"; in which he sculpted the earth in such a way that ensured the piece wouldn't last (or rather, it'd be very hard to maintain). In doing so, he accelerated the "lifespan" of the sculpture to an obscene degree, just like how we're doing the same by breaking images through excessive compression.

  No.5012

>>4989
fuarrrkin neat

  No.5050

File: 1480999280320-0.png (239.62 KB, 200x147, Ma Dame.jpg)

File: 1480999280320-1.png (220.8 KB, 200x147, Notre Dame.jpg)

File: 1480999280320-2.png (159.79 KB, 200x147, Votre Dame.jpg)

Just experiment with single effects.
I'm trying to figure out how to get vertical effects in Audacity.

My first time glitching I piled on effects and somehow got the image to repeat with a kind of ghost look but I can't repeat the result.

  No.5052

>>5050
To get vertical effects, I'd advise you rotate the picture, edit it, then rotate it back. Since raw data is stored left to right, top to bottom, I don't think you can reliably do vertical effects by hand.

  No.5053

File: 1481023189192-0.png (3.64 MB, 141x200, boulderr.png)

File: 1481023189192-1.png (282.16 KB, 141x200, boulder1.png)

File: 1481023189192-2.png (1.26 MB, 141x200, boulder.png)

>>5052
I agree; it also does wonders to isolate parts of the image before applying effects as well.

  No.5055

File: 1481023520146-0.png (2.87 MB, 139x200, tonk1.png)

File: 1481023520146-1.png (1.55 MB, 139x200, tonka2.png)

File: 1481023520146-2.png (2.52 MB, 139x200, tonkc2.png)

>>5053
better example

  No.5119

>>5052
I have tried rotating the picture and that works well. I was curious about finding a way to do it in Audacity because then I'd be able to start and stop effects instead of having entire strips around the image (though >>5053 this idea about isolating parts will suffice).

I figured since selecting the time-domain gave horizontal strips that selecting the frequency-domain would give vertical ones, and combining them would give specific rectangles and fade in/ fade out would make oval shapes.

I see I still have a lot of testing to do with this sort of thing.

  No.5122

File: 1481298810643-0.png (508.14 KB, 200x175, tumblr_lmqldb7dyp1qkbwrdo1_1280.jpg)

File: 1481298810643-1.png (121.03 KB, 200x123, tumblr_o43qoigYQ21qkbwrdo1_1280.jpg)

File: 1481298810643-2.png (28.58 KB, 160x200, tumblr_o6ojef9n5g1qkbwrdo1_1280.jpg)


  No.5123

File: 1481298895253-0.png (278.29 KB, 200x113, tumblr_nxv9j3YuAZ1qkbwrdo1_1280.gif)

File: 1481298895253-1.png (618.35 KB, 200x100, tumblr_o8hj11T0Fm1qkbwrdo1_400.gif)

File: 1481298895253-2.png (325.88 KB, 150x200, sm0ke.gif)

...i do gifs too

  No.5124

File: 1481298949736-0.png (78.97 KB, 200x160, tumblr_o8ha6hob921qkbwrdo1_1280.jpg)

File: 1481298949736-1.png (127.04 KB, 132x200, tumblr_ockw9wRSsV1qkbwrdo3_1280.png)

File: 1481298949736-2.png (44.29 KB, 129x200, tumblr_of1jwrXEKM1qkbwrdo6_1280.jpg)


  No.5125


  No.5127

File: 1481305030627-0.png (235.9 KB, 200x125, nes.png)

File: 1481305030627-1.png (241.79 KB, 200x125, nes_shifted.png)

>>5122
Took the second one and rescaled it, then applied a NES palette reduction. Unfortunately my palette tool has an issue loading the working copy of the BMP and outputs a blue-ish version of it...
Re-saving the BMP in Paint fixed the issue. Still, I guess some people might like the broken version more.

  No.5137

>>5127
i dig it!

  No.5158

>>5050
I've gotten this from exporting to .data and importing it into gimp with different dimensions

  No.5234

File: 1481688633461.png (185.33 KB, 200x133, IMG_20161213_220806.jpg)

Playing with audacity on photo from urban exploration thread.

  No.5235

File: 1481688684405.png (233.1 KB, 200x137, IMG_20161213_220631.jpg)


  No.5241

>>4395
i need to know how u made this dude
at least give source on bent pic because it's fukn crazy

  No.5342

File: 1482123755775-0.png (672.43 KB, 200x113, set_excerpt.webm)

File: 1482123755775-1.png (738.62 KB, 200x160, 2016-12-18 23-31-14.webm)

File: 1482123755775-2.png (342.83 KB, 200x160, 2016-12-18 23-50-18.webm)

When I park my Range Rover, slightly scratch your Corolla

1st webm is digital, 2nd and 3rd are analog

  No.5388

File: 1482311695677.png (176.15 KB, 117x200, aloner.gif)

I'm a depressed insomniac who sometimes forgets to breath.

  No.5418

File: 1482382796213.png (999.84 KB, 200x113, c3d7c58d-6d82-41e1-8d71-be7fc4872507_21235130_0.png)


  No.5455

File: 1482469361731-0.png (6.81 MB, 200x113, 222.png)

File: 1482469361731-1.png (101.73 KB, 153x200, vl.png)

File: 1482469361731-2.png (3.16 MB, 200x119, gl.png)

i make stuff

sometimes

  No.5461

>>5342
I really like the webm on the right (is it a bike??)
Do you have any more like that?

  No.5475

File: 1482523649025.png (354 KB, 200x108, bg-glitch.jpg)

Here the steps using Audacity
http://devachan.neocities.org/?p=2016/12/23/glitch_art_audacity.md

Do you have other software to make glitch art?

  No.6370

>>5475
Possibly stupid question: Would there be potential in writing programs in a low level language traversing to edit the file in some particular, but simple manner instead of piping it to some other program?

Kind of like http://countercomplex.blogspot.ch/2011/10/algorithmic-symphonies-from-one-line-of.html generates music, but instead do it for existing files.

  No.6371

>>6370
Yep. The easiest way I know of would be to use farbfeld [0] to turn a jpg or png into a grid of RGB values. Then, use whatever language you want to write something that goes in and screws around with the pixel values. (I did this in C, it was *really* easy.) Then use farbfeld to turn it back into a jpg or png.

[0] http://tools.suckless.org/farbfeld/

  No.6392

File: 1486485972085-0.png (341.12 KB, 200x130, lala.png)

File: 1486485972085-1.png (413.56 KB, 200x113, Lain.png)

Using audacity and cutting a little.

  No.6453

File: 1486827679718.png (2.08 MB, 200x150, surstromming.png)


  No.6469

File: 1486891189865.png (293.69 KB, 200x200, trip.jpg)


  No.6709

File: 1488667052545.png (2.68 MB, 200x113, 2.png)

added a few gimp effects after glitching

  No.6710

help me out here, folks

i've been trying to databend using audacity but no matter what, i keep running into errors.

i have tried both .tiff and .bmp file formats, as well as standard image formats. I have imported using U-Law and Unsigned 8-bit PCM.

I have tried exporting back into the original file format (ie bmp), saving into .raw or .aiff (which audacity defaults to) and converting.

no matter what, I absolutely have not been able to get anything to open, even without touching the data (importing and exporting.)

I'm not sure what i may be doing wrong here. I have been following multiple guides to the letter, making sure my settings match, and yet, every single image i have created with audacity doesn't open.


I don't touch the headers at all. I know i must be making a mistake somewhere, but can't seem to figure out what. wondering if anyone has encountered the same issues.

using audacity 2.1.2 on arch linux. using feh, gimp, and krita to open images (exported images don't open regardless of application.)

in the meantime, i've been messing around with hexedit, but haven't yet made anything i'm particularly happy with. if anyone knows of good guidelines for using hexedit, or other methods for databending using linux, i'd love to explore this realm.

  No.6711

>>6710
Here's is one way to do it:
In Gimp export as raw data (*.data). *Bam* Audacity import "Raw Audio" select a Codec like A- or U-Law (Mono). Do your thing. Export Audio, Headerless, in the same encoding. *Bam* Back to Gimp, Open Raw, set the dimensions of the original image. *Bam* Here is your glitched image.

Of course you can play with different audio and image encodings for import/export options to get weird results.

  No.6712

File: 1488683770380.png (1.58 MB, 200x128, skullBanner2.png)

>>6711
This works for me! Thank you from the bottom of my soul Lainon, i've been wanting to hop on the databending train forever and plan to spend a lot of time exploring the medium.

  No.6737

File: 1488778615888-0.png (87.94 KB, 200x150, 2016-10-25-012510_1024x768_scrot.png)

File: 1488778615888-1.png (63.35 KB, 200x150, 2016-10-30-165127_1024x768_scrot.png)

File: 1488778615888-2.png (76.97 KB, 200x150, 2016-11-02-031626_1024x768_scrot.png)

unintentional glitches I ran into while testing a program I'm writing.

  No.6744

>>6709
this is awesome, got any more?

>>4264
love this glitch of stitch

  No.6745

File: 1488791014175-0.png (1.63 MB, 200x63, e21.png)

File: 1488791014175-1.png (1.71 MB, 200x63, e8.png)

File: 1488791014175-2.png (924.11 KB, 160x200, wiz2.png)

>>6712
i have been having a tremendous amount of fun

  No.6746

question:
does anyone have any good tips for getting the drippy, drifty glitch exhibited in OP's picture? I would love to be able to incorporate that technique into my wheelhouse.

  No.6747

>>6746
Its called pixel sorting. Here is a short article with resources on it: http://satyarth.me/articles/pixel-sorting/

  No.6758

File: 1488843108782.png (1.8 MB, 200x125, lain2.gif)


  No.6789

File: 1489015657166-0.png (3.04 MB, 200x113, 0.png)

File: 1489015657166-1.png (2.68 MB, 200x113, 1.png)

>>6744
Thanks. I've got these two also.

>>6745
It gets addicting. I like the effects on your third pic.

>>6758
Nice. I like it.

  No.6804

File: 1489177815007-0.png (1.33 MB, 200x143, out.png)

File: 1489177815007-1.png (1.09 MB, 200x113, out.jpg)

>>6758
I started playing with some similar image mixing to yours, though not as dynamic, and I couldnt figure out any nice functions to make a nice vertical pattern.
https://github.com/GravitatingGnome/ImageMix

  No.6809

File: 1489186773735.png (2.59 MB, 200x113, new4.png)

>>6804
My script is fairly simple:

http://pastebin.com/DGQNt1wk

I created the gif with gimp using different outputs from the same images.

  No.6947

File: 1489956548553.png (402.14 KB, 190x200, GLICHHY.png)

i used a combination of GIMP and GIFKR, started by making it all the reds, greens, and blues stand out, then modified to give it glitch effect.

  No.6958

File: 1490019327837.png (112.9 KB, 125x200, s01.jpg)

>>6947
Only using GIMP (What is GIFKR ?)

  No.6962

File: 1490043819308-0.png (502.98 KB, 200x113, lainout2.png)

File: 1490043819308-1.png (131.51 KB, 200x200, lainout-cut.png)

I was trying out an interpolation algorithm a few months ago and I had this rather irritating bug in my implementation. I did all of my testing with relatively flat images and the bug was only apparent around the few edges those images had. Today after seeing this thread again I decided to go grab the broken version and try it out on a regular photograph. So I grabbed the first photo I could find from >>1813, scaled it down 10x so the result wouldn't be massive, and ran the bugged program, doubling the size again. This is the result.

The smaller image in a portion of the full 50MB result of my initial run on the full-size photo.

Now I'm curious to see what it would look like if I ran the program on the frames of a short video and stitched it back together.

  No.6963

File: 1490045148047.png (1.32 MB, 200x170, lainfloweroutcrop.png)

>>6962
I also ran it on the flower. This should give a bit of an idea of how it works around edges.

  No.6966

File: 1490055331211.png (615.63 KB, 133x200, SHREWMZ.jpg)

>>6958

GIFKR is a cool tool that lets you do all kinds of neat image stuff, its on this guys website http://www.kussmaul.net/index.html
Gif & Image Filtering Keyframe Renderer is the name of the program, and it basically lets you glitch images based on color (i.e. glitch red but not blue or green)

  No.6971

File: 1490095106249-0.png (8.28 MB, 200x120, IMG_20150619_105632.png)

File: 1490095106249-1.png (520.31 KB, 200x120, IMG_20150619_105632.jpg)

Not as cool as the other photos but I tried

  No.6999

>>5455
Really good stuff, I love the first image.

  No.7149

File: 1491189574351.png (631.73 KB, 200x150, etude-05.png)

I made this a while ago, fooling around and whatnot. might not be a e s t h e t i c, but I like it nonetheless. Thoughts?