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File: 1492040821646.png (16.06 KB, 300x200, evasive_maneuvers_16_work.png)

No.40

What does /tech/ think about Pico 8?
Its a "virtual 8 bit console", fantasy hardware that carries all the limitations of 8 bit machines but you can only program games in lua1

  No.44

>>40
I think it is quite cool. I have not tried it but I have heard a bit about it. I might be getting it soon. I'll then have a good opinion on it.

  No.46

Got a PocketCHIP inbound (fuarking took like enough to ship, they weren't lying about being backordered for months) so I guess I'll be doing some more diving into Pico8.

Some of the demo games I played on the website were neat tho

  No.113

It's proprietary software, any thoughts I have are secondary to that.

Were it free and (probably consequently) had it support for other languages I would be interested in giving it a shot.

  No.116

It's a fun little tool to play with, and probably worth it if you're more into the software side of things rather than hacking with actual hardware.
Agreed that that lack of other languages is a bad limitation.

>>44
>>113
Check out laintracker, I put a copy on there.

  No.154

>>113
Other high level languages like python and java will make it a crazy with browser game devs

A libre alternative will be an interesting project.

  No.159

>>40
>that carries all the limitations of 8 bit machines
All it has is a resolution limit, a game size limit, and a ridiculously high sprite limit for the resolution (same limit as the GBA or SNES, while having ~40% the display resolution of the first and ~30% the display resolution of the second). There are no imposed processor or RAM limitations, and from what I've heard some of the CPU heavy games have problems running on a 1st generation Raspberry Pi. This game for example definitely would not be possible on an 8 bit console:
http://www.lexaloffle.com/bbs/?tid=28957
Hell, I'm even not sure if that game would even run on 16 bit consoles. The graphics seem a bit busier than what I've seen from Starfox for the SNES (mainly all the particle effects), and Starfox needed an added coprocessor included in the cartridge just to manage its low frame rate of 10-15 FPS while the Pico-8 game above runs at ~30 FPS.

  No.190

>>159
well yes, its kind of phony but I don't think lua can handle RAM or CPU limitations
If authenticity is your concern go program for a real vintage machine or make your own.

  No.217

>>190
>If authenticity is your concern go program for a real vintage machine or make your own.
My point is that the claims I keep seeing about the limitations being similar to old 8 bit machines are bogus. It really seems like the main market for this product is hipsters since the limits really only force you to make shorter mini game styled games and make the graphics "8 bit like".

  No.232

>>217
I see your point and its truth, most of the games feel kind of phony next to actual 8 bit machines.
Still the concept of fantasy hardware can go to greater places

  No.256

>>46
I was one of the early kickstarter backer of PocketCHIP, it is an awesome machine with many possibilities. However the keyboard is like kicking dead whales down the beach!

It was made of really cheap switches, the type that you can purchase 200 pieces for 5 bucks from China, and typing on the keyboard hurts my fingers so much...

K&R once said the shorthand naming in Unix and C was due to their terrible teletype keyboard and I wonder which one is better comparing PocketCHIP and their teletype.

  No.312

>>256
3d print a case with keyboard buttons. I did so and it feels wayyyy better to type now. Whats k&r teletype?

I think pico8 is cool but they should definitely open source and add more languages. The guy doesn't even allow https on sign ups or logins on the forum so it seems like he needs the help from a community.

Open source alternative https://github.com/RamiLego4Game/LIKO-12

And https://pixelvision8.itch.io

  No.313

I can't compile it for the OS I usually use, so it's useless.
>>113
>It's proprietary software, any thoughts I have are secondary to that.
Precisely.

  No.376


  No.417

>>312

Unix-Haters Handbook.

>Those of us who used early 70s I/O devices suspect the degeneracy stems

from the speed, reliability, and, most importantly, the keyboard of the
ASR-33 Teletype, the common input/output device in those days. Unlike
today’s keyboards, where the distance keys travel is based on feedback
principles, and the only force necessary is that needed to close a
microswitch, keys on the Teletype (at least in memory) needed to travel
over half an inch, and take the force necessary to run a small electric gener-
ator such as those found on bicycles. You could break your knuckles touch
typing on those beasts.

> If Dennis and Ken had a Selectric instead of a Teletype, we’d probably be

typing “copy” and “remove” instead of “cp” and “rm.”

>Ken Thompson was once asked by a reporter what he would have changed about

Unix if he had it all to do over again. His answer: “I would spell creat with an ‘e.’”

BTW, he did it in Go.

https://github.com/golang/go/commit/c90d392ce3d3203e0c32b3f98d1e68c4c2b4c49b

  No.418

>>312
>3d print a case with keyboard buttons

Where is the CAD project/files that I can use for printing?

  No.457

>>418
Look up pocketchip keyboard on thingiverse

  No.834

>>457
just make sure to set it not to filter results by relevance, it chops out most of the actual keyboard case designs -___-

  No.1185

Moved to >>>/Ω/3.